Sunday, August 22, 2010


Florida Rules of Civil Procedure


(a) Clerical Mistakes. Clerical mistakes in judgments, decrees, or other parts of the record and errors therein arising from oversight or omission may be corrected by the court at any time on its own initiative or on the motion of any party and after such notice, if any, as the court orders. During the pendency of an appeal such mistakes may be so corrected before the record on appeal is docketed in the appellate court, and thereafter while the appeal is pending may be so corrected with leave of the appellate court.

(b) Mistakes; Inadvertence; Excusable Neglect; Newly Discovered Evidence; Fraud; etc. On motion and upon such terms as are just, the court may relieve a party or a party’s legal representative from a final judgment, decree, order, or proceeding for the following reasons: (1) mistake, inadvertence, surprise, or excusable neglect; (2) newly discovered evidence which by due diligence could not have been discovered in time to move for a new trial or rehearing; (3) fraud (whether heretofore denominated intrinsic or extrinsic), misrepresentation, or other misconduct of an adverse party; (4) that the judgment or decree is void; or (5) that the judgment or decree has been satisfied, released, or discharged, or a prior judgment or decree upon which it is based has been reversed or otherwise vacated, or it is no longer equitable that the judgment or decree should have prospective application. The motion shall be made within a reasonable time, and for reasons (1), (2), and (3) not more than 1 year after the judgment, decree, order, or proceeding as entered or taken. A motion under this subdivision does not affect the finality of a judgment or decree or suspend its operation. This rule does not limit the power of a court to entertain an independent action to relieve a party from a judgment, decree, order, or proceeding or to set aside a judgment or decree for fraud upon the court.

Writs of coram nobis, coram vobis, audita querela, and bills of review and bills in the nature of a bill of review are abolished, and the procedure for obtaining any relief from a judgment or decree shall be by motion as prescribed in these rules or by an independent action.

by DinSFLA. All rights reserved.

Inception is a 2010 American science fiction action film written, produced, and directed by Christopher Nolan and starring Leonardo DiCaprio, Ken Watanabe, Joseph Gordon-Levitt, Ellen Page, Tom Hardy, Marion Cotillard, and Cillian Murphy. The story, inspired by the concepts of lucid dreaming and dream incubation,[5] is a variant on the heist genre with a cyberpunk plot. The film begins in medias res as Dom Cobb washes up on a beach and is brought by guards into the chamber of an elderly man. The scene then cuts to Cobb and his trusted associate, Arthur, on an "extraction" mission: wherein an individual's mind is infiltrated through dreams and information is stolen. Extractors and their victims sleep in close proximity to one another, connected by a device called the PASIV [16], that administers a sedative and share a dream world built on their mental projections. In the dream world, pain is psychologically experienced as real, but death results in awakening. Cobb carries a spinning top called a "totem" which either spins unceasingly or topples, to determine whether he is dreaming or awake, respectively. The mission is revealed to be an audition by a powerful businessman, Saito, who hires Cobb and Arthur to perform the act of "inception"—using dreams to secretly implant an idea.

The target is Robert Fischer, son of Saito's terminally ill corporate rival, Maurice Fischer. The objective is to convince Fischer to break up his father's empire, preventing it from becoming a monopoly and threatening Saito's own company. Cobb recruits a "dream team" consisting of Eames, a forger who can change his appearance inside dreams; Yusuf, a chemist who develops the necessary sleep sedatives; and a new dream world architect, Ariadne. One night, while Cobb is sound asleep to the dream machine, Ariadne enters Cobb's dream and discovers that a shade of his deceased wife, Mal, continually haunts him, and is revealed to be sabotaging his missions as an extractor. Cobb discloses to Ariadne that he and Mal shared dreams, spending many years in a limbo dream world forging their lives. After waking, Mal remained convinced that they were still dreaming and committed suicide, attempting to force Cobb to join her by incriminating him in her death. Cobb refused and was forced to flee the U.S. and leave his children to avoid murder charges. In return for completing the mission, Saito promises to use his influence to clear the charges and reunite Cobb with his children.

When the elder Fischer dies in Sydney, Saito and Cobb's team share the flight with Robert Fischer back to Los Angeles and drug him during the 10-hour flight—the timeframe of which allows the team to infiltrate the young Fischer's mind and navigate through three dream levels constructed by Ariadne. They first enter young Fischer's dream, a rainy downtown area, and kidnap him. However, they come under attack by his mental defenses manifesting as armed personnel, and Saito is badly injured in the ensuing gunfight. Once at their safe house, the team learns that the mission has become more dangerous than they anticipated. Fischer was trained to fend off potential extractors; thus, his projections are militarily skilled. To make matters worse they learn that, due to the intensity of the sedatives they took, an in-dream death will not awaken them as normal but instead send them into limbo, where their minds could remain trapped indefinitely. With few options and Fischer's mental defenses closing in, Cobb and his team decide to continue on with the mission.

Moving forward, Eames changes into Peter Browning—Fischer's godfather and an executive of his father's company—to extract information from him. They then escape from Fischer's mental defenses into a van and sleep into the second dream level—Arthur's dream—while Yusuf stays behind to protect the rest of the team. The second dream happens in a hotel building where the team tricks Fischer into believing that the kidnapping on the first dream level was real and orchestrated by Browning. Cobb convinces Fischer to enter Browning's subconscious in order to find out his motives, but in fact the team enter into Eames' dream, with Arthur staying behind to protect the team. The third dream level is a snowy mountain fortress, which Fischer must break into to reveal the planted idea. However, Fischer is killed by the unexpected appearance of Mal, causing him to go to limbo. While Eames and a dying Saito stay behind to fend off Fischer's hostile projections, Ariadne and Cobb bring Fischer to a fourth level in an attempt to salvage the mission, save their mark, and confront Mal. The fourth level is Cobb's dystopia—a post-apocalyptic crumbling city beside a beach—and there, he and Ariadne confront Mal. Mal attempts to convince Cobb to stay in limbo by making him question reality. Cobb ultimately reveals that he originally planted the idea in Mal's mind to wake up from their dream lives—the act that proved inception was possible in the first place—but that the belief persisted even after she woke, making him indirectly responsible for her suicide. She attacks him, but Ariadne shoots her. Fischer and Ariadne are able to return to the mountain fortress (the 3rd level), where he comes to the intended conclusion that his father wanted him to be his own man and resolves to dissolve the company; thus, making the team's mission of inception a success.

To wake the team from each dream, timed "kicks" are organized at each level: Eames's rigging of explosives to level the mountain fortress, Arthur creating a hotel elevator to plunge down its shaft, and Yusuf driving the van over a bridge and crashing into a river. A wounded Saito dies at the snow fortress and though the kicks are imminent, Cobb remains in limbo to locate him. The film connects back to the opening scene, when Cobb speaks to the elderly man. The man is revealed to be an aged Saito—spending 50 years in limbo—and Cobb convinces him to return them both to reality. Saito reaches for a gun and Cobb suddenly awakens to find everyone on the plane, including Saito, up and well. Saito honors their arrangement and Cobb enters the United States, reunited with his children at home. Cobb spins his totem to test reality, but is then distracted by his children. The top wobbles reassuringly, but continues to wobble in the exact same motion as the camera smash cuts to black, leaving the audience to determine whether Cobb is actually in a dream or in reality.